Today marks the end of Sprint #12 and the start of Sprint #13. We had an incredibly productive sprint these past 4 weeks as we tackled several big tasks. Some of the main things we focused on were creating and implementing sounds for horse foley and movement, gladiator attacks, Rome splines and foliage, and matchmaking. We have also begun streaming the development of Shadows of Glory on Twitch, so swing on by and say hi! You can check out the stream on the Shadows of Glory website here, or visit us directly on twitch at twitch.tv/neutrinogaming. Moving into Sprint #13 we will continue to focus on gladiator attack sound effects, combat music, Rome art, matchmaking, and implementing UI windows.