Sprint #16 has come to an end and Sprint #17 has begun. We were incredibly busy this Sprint and completed several tasks. We also implemented and created assets for several new features. Moving into Sprint #17 we will continue to implement the Steam SDK, write lore, set dress Rome with foliage, model the Colosseum interior, and work on various performance improvements. We have a lot to share today so lets dive in.
Code
- Continued implementing the Steam SDK and purchasing functionality for the in-game store
- Begun implementing the consumable food and drink functionality
- Implemented the Gestures functionality
- Various bug fixes and performance improvements
Design
- Implemented various animations for Gestures (example: /wave ), currently 66 and counting
- Finalized names and short lore for all food and drink that are currently in-game
- Begun writing lore for 2 new NPCs
- Implemented our birds AI tool for Rome
- Added 9 new Gladiator Helmets to the game (lore and stats are still a WIP)
- Added new consumable food and drink
- Begun performance and stress testing various procedurally generated natural environment prop density, trees and foliage on Rome
Audio
- Continued creating combat music for the Colosseum
QA
- Begun testing Rome’s layout, ensuring that all roads and paths are fun to travel
Art
- Continued with the creation of the Colosseum
- Interior hallways and stairs leading to all levels of the Colosseum
- Velarium section with support poles and ropes
- Interior seating areas
- Completed greyboxing rome
- Completed the first-pass of all roads and paths on Rome
- Created the UI elements for the Graffiti window
- Created inventory icons for all current food (57) and drink (13), and counting
- Created 2 new NPCs (lore is still a WIP)
- Herminius Paulus
- Naevius Romilius
- Implemented 122 different Graffiti and counting
- Roman
- Egyptian
- Primitive
- Blood
- Implemented various blood decals for combat
- Optimized various weapon, armor and prop textures for improved performance
- Did a polish pass on a few current NPCs
New NPCs